Mods & Custom Maps
Use community extensions with explicit Demo and Early Access boundaries.
Researched 17 Aug 2026 · Official facts separated from community observationsMod instructions age quickly. Identify the build, back up saves and separate unofficial loaders from Workshop content.

Choose the correct mod path
Steam lists Workshop support for Sandustry, while older videos demonstrate Demo-era mods and custom maps. These are different installation contexts.
Before following any tutorial, identify whether it targets the Demo, current Early Access, Workshop content or an unofficial loader.
Safe installation checklist
Back up saves and custom files first. Install one change at a time, launch the game and confirm the base menu and one save still work before adding another mod.
Keep a record of mod name, version and source so an incompatible item can be removed cleanly.
- Confirm game build.
- Back up saves.
- Prefer current official community sources.
- Install one item at a time.
- Test before adding the next item.
Demo custom maps
The first selected video specifically explains mods and custom maps in the Demo. The second is a long-form modded Demo playthrough that proves the workflow was used in practice.
Neither video is sufficient evidence that the same file paths or loader work unchanged in Early Access. The official beginner page also labels its Mac modloader section as potentially out of date.
Troubleshooting and rollback
When the game fails after a mod change, remove the most recent item first. Confirm an unmodified save or clean profile works before editing more files.
Do not report a modded failure as a base-game bug until it reproduces without the loader and custom content.
- Restore the backup if removal is incomplete.
- Check the mod's target version.
- Avoid mixing Demo loaders with Workshop assumptions.
- Steam lists Workshop support.
- Official Mac modloader notes may be out of date.
- Older custom-map videos target the Demo.
Version boundary: Both selected videos target modded Demo workflows; current Early Access users should prefer Workshop and current official community guidance.
Research behind this guide
This page was written from its own keyword material file. The sources below are not shared filler from another guide.
Mods & Custom Maps FAQ
Five practical answers covering setup, troubleshooting and version-sensitive decisions.
Where should I get Sandustry mods?
Prefer the current Steam Workshop and official community documentation associated with the Early Access build. Avoid treating an old loader link as current merely because the video still appears in search results.
Do Sandustry Demo mods work in Early Access?
Compatibility should not be assumed. Demo tutorials can document useful concepts, but loaders, file locations, APIs and custom maps may differ; check the author's stated build and look for recent confirmation before installing.
How do I troubleshoot a broken modded save?
Back up the save first, then disable incompatible mods and reintroduce them one at a time. Record the game version and mod versions so a successful combination can be reproduced instead of repeatedly changing the entire setup.
Are custom maps the same as gameplay mods?
No. A custom map changes the world or scenario, while other mods may change visuals, buildings or production behavior. Diagnose them separately and verify which dependency or loader each item expects.
What should I do before a Sandustry update?
Back up saves and the working mod list, read current Workshop notes, and expect version-sensitive extensions to require updates. Test the new game build with nonessential content disabled before opening the save you care about.
Sandustry Wiki